Polygon Mesh Processing Library
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Marc Alexa and Max Wardetzky. Discrete laplacians on general polygonal meshes. ACM Transactions on Graphics, 30(4), 2011.


Mario Botsch and Leif Kobbelt. A remeshing approach to multiresolution modeling. In Proceedings of Eurographics Symposium on Geometry Processing, pages 189–96, 2004.


Mario Botsch, Leif Kobbelt, Mark Pauly, Pierre Alliez, and Bruno Lévy. Polygon Mesh Processing. AK Peters, 2010.


Astrid Bunge, Philipp Herholz, Misha Kazhdan, and Mario Botsch. Polygon laplacian made simple. Computer Graphics Forum, 39(2), 2020.


Edwin Catmull and James Clark. Recursively generated b-spline surfaces on arbitrary topological meshes. Computer-Aided Design, 10(6):350–355, 1978.


David Cohen-Steiner and Jean-Marie Morvan. Restricted delaunay triangulations and normal cycle. In Proceedings of the Nineteenth Annual Symposium on Computational Geometry, pages 312–321, 2003.


Keenan Crane, Clarisse Weischedel, and Max Wardetzky. Geodesics in heat: A new approach to computing distance based on heat flow. ACM Transactions on Graphics, 32(5), 2013.


Mathieu Desbrun, Mark Meyer, , Peter Schröder, and Alan H. Barr. Implicit fairing of irregular meshes using diffusion and curvature flow. In Proceedings of SIGGRAPH, pages 317–324, 1999.


Mathieu Desbrun, Mark Meyer, and Pierre Alliez. Intrinsic parameterizations of surface meshes. Computer Graphics Forum, 21(3):209–218, 2002.


Marion Dunyach, David Vanderhaeghe, Loïc Barthe, and Mario Botsch. Adaptive remeshing for real-time mesh deformation. In Eurographics 2013 - Short Papers, pages 29–32, 2013.


Michael Garland and Paul Seagrave Heckbert. Surface simplification using quadric error metrics. In Proceedings of the 24th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH '97, pages 209–216, 1997.


Misha Kazhdan, Justin Solomon, and Mirela Ben-Chen. Can mean-curvature flow be modified to be non-singular? Computer Graphics Forum, 31(5), 2012.


Ron Kimmel and James Albert Sethian. Computing geodesic paths on manifolds. Proceedings of the National Academy of Sciences, 95(15):8431–8435, 1998.


Leif Kobbelt, Swen Campagna, and Hans-Peter Seidel. A general framework for mesh decimation. In Proceedings of Graphics Interface, pages 43–50, 1998.


Peter Liepa. Filling holes in meshes. In Proceedings of Eurographics Symposium on Geometry Processing, pages 200–205, 2003.


Charles Teorell Loop. Smooth subdivision surfaces based on triangles. Master's thesis, University of Utah, Department of Mathematics, 1987.


Bruno Lévy, Sylvain Petitjean, Nicolas Ray, and Jérome Maillot. Least squares conformal maps for automatic texture atlas generation. ACM Transaction on Graphics, 21(3):362–371, 2002.


Mark Meyer, Mathieu Desbrun, Peter Schröder, and Alan H. Barr. Discrete differential-geometry operators for triangulated 2-manifolds. In Visualization and Mathematics III, pages 35–57. 2003.


Scott Meyers. Effective C++. Addison-Wesley Professional, 2005.


Scott Meyers. Effective Modern C++. O'Reilly, 2014.


Daniel Sieger and Mario Botsch. Design, implementation, and evaluation of the surface_mesh data structure. In William Roshan Quadros, editor, Proceedings of the 20th International Meshing Roundtable, pages 533–550, Berlin, 2011. Springer-Verlag.


Jos Stam and Charles Loop. Quad/triangle subdivision. Computer Graphics Forum, 22(1), 2003.


Herb Sutter and Andrei Alexandrescu. C++ Coding Standards: 101 Rules, Guidelines, and Best Practices. Addison-Wesley Professional, 2004.


Cha Zhang and Tsuhan Chen. Efficient feature extraction for 2d/3d objects in mesh representation. In Proceedings 2001 International Conference on Image Processing (Cat. No.01CH37205), 2002.