this class circulates through all one-ring neighbors of a vertex. More...
#include <pmp/surface_mesh.h>
Public Member Functions | |
| VertexAroundVertexCirculator (const SurfaceMesh *mesh=nullptr, Vertex v=Vertex()) | |
| default constructor | |
| bool | operator== (const VertexAroundVertexCirculator &rhs) const |
| are two circulators equal? | |
| bool | operator!= (const VertexAroundVertexCirculator &rhs) const |
| are two circulators different? | |
| VertexAroundVertexCirculator & | operator++ () |
| pre-increment (rotate counter-clockwise) | |
| VertexAroundVertexCirculator | operator++ (int) |
| post-increment (rotate counter-clockwise) | |
| VertexAroundVertexCirculator & | operator-- () |
| pre-decrement (rotate clockwise) | |
| VertexAroundVertexCirculator | operator-- (int) |
| post-decrement (rotate clockwise) | |
| Vertex | operator* () const |
| get the vertex the circulator refers to | |
| operator bool () const | |
| cast to bool: true if vertex is not isolated | |
| Halfedge | halfedge () const |
this class circulates through all one-ring neighbors of a vertex.
it also acts as a container-concept for C++11 range-based for loops.
|
inline |